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Old Nov 20, 2007, 04:32 AM // 04:32   #21
Furnace Stoker
 
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there are plenty of masters on the island to test against, not just dmg.

I find the Axe war is a good starting point if your looking just to out damage him.

The monk is a good means of testing your spike dmg assuming you can get him to stand still.

If you have a snare in your build then the survival master is a good test.

Keep in mind in PvE you wont likely be hitting the target for more than one chain due to the speed with witch monsters die and the lack of protects or healing in most mobs.
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Old Nov 21, 2007, 12:40 AM // 00:40   #22
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With the build I'm about to ping, I used a zealous axe, 15^50. I beat the axe master and the healing master with it [the monk was really easy] and I sometimes beat the hammer guy, but his KD was a major issue. With zealous, there's no e problems at all and I had no insignias.

Triple Chop, Dismember, Brawling Headbutt, Executioner's Strike, Counterattack, Flail, "I Am The Strongest!", Flesh of My Flesh.

Last edited by Zeek Aran; Nov 21, 2007 at 07:03 AM // 07:03..
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Old Nov 21, 2007, 11:59 AM // 11:59   #23
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Looks like a solid PvE build, lack of defensive skills might hamper you slightly in HM but still, looks good.

~A Leprechaun~
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Old Nov 21, 2007, 03:34 PM // 15:34   #24
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Good build, should do well, now go have fun
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Old Nov 21, 2007, 04:15 PM // 16:15   #25
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Quote:
Originally Posted by A Leprechaun
Looks like a solid PvE build, lack of defensive skills might hamper you slightly in HM but still, looks good.

~A Leprechaun~
Pfft, my Cripslasher got through Slaver's [<-- not hardmode] and half the continents' missions and areas in hardmode without one defense skill.

Quote:
Originally Posted by Crom The Pale
Good build, should do well, now go have fun
I shall.

Thank you all.
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Old Nov 25, 2007, 11:07 PM // 23:07   #26
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the basic PvE Axe Warrior is:
Trip Chop->Cyclone Axe->Whirling Attack as your attack skills
IAS of choice
2 utilities of choice
self heal of choice
Res of choice

you can use various secondary professions for the various "of choice" skills
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Old Nov 26, 2007, 08:58 AM // 08:58   #27
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Quote:
Originally Posted by Zeek Aran
Pfft, my Cripslasher got through Slaver's [<-- not hardmode] and half the continents' missions and areas in hardmode without one defense skill.
When playing with real people some appreciate you using skills like "Watch Yourself!" or "Save Yourselves!" to help your squishies.

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Old Nov 26, 2007, 01:23 PM // 13:23   #28
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Since swapping to Axe's myself recentlt I have been using this build:

Weapons - Any Str Shield (I use Exalted Aegis) + Any zealous axe (I use Wings Axe)

Axe 15, Str 14, rest in Healing Prayers

Warriors Endurance
Cyclone Axe
Counterattack
Power Attack
Executioners Strike
Endure Pain
Mending Touch
Spare

Warriors endurance lasts over 30 seconds with my runes so can be kept up constantly and counterattack will actually give me a +6 energy gain.
Energy is rarely an issue, I always seem to have enough even in long drawn out fights. I take condition removal as its fairly spamable and blindness will mess up the build (as with any other melee character).

The spare slot can be used for anything you like, I have been taking Healing Breeze since the buff as I can get good self healing and dont need to worry about energy. You can take a Rez but I personally tend to buck convention and take a self heal instead, I have found that as a frontliner if the party is wiped then it means the mobs got past me so I am dead anyway.

This isn't a huge spike build but can dish out some good constant damage by just using 2,3,4,5 over and over again. It's also fairly resilient with Endure Pain and a self heal.

Last edited by SkelnB; Nov 26, 2007 at 01:27 PM // 13:27..
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Old Nov 27, 2007, 07:34 AM // 07:34   #29
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Quote:
Originally Posted by SkelnB
Since swapping to Axe's myself recentlt I have been using this build:

Weapons - Any Str Shield (I use Exalted Aegis) + Any zealous axe (I use Wings Axe)

Axe 15, Str 14, rest in Healing Prayers

Warriors Endurance
Cyclone Axe
Counterattack
Power Attack
Executioners Strike
Endure Pain
Mending Touch
Spare

Warriors endurance lasts over 30 seconds with my runes so can be kept up constantly and counterattack will actually give me a +6 energy gain.
Energy is rarely an issue, I always seem to have enough even in long drawn out fights. I take condition removal as its fairly spamable and blindness will mess up the build (as with any other melee character).

The spare slot can be used for anything you like, I have been taking Healing Breeze since the buff as I can get good self healing and dont need to worry about energy. You can take a Rez but I personally tend to buck convention and take a self heal instead, I have found that as a frontliner if the party is wiped then it means the mobs got past me so I am dead anyway.

This isn't a huge spike build but can dish out some good constant damage by just using 2,3,4,5 over and over again. It's also fairly resilient with Endure Pain and a self heal.
1) Healing Prayers sucks hard, don't use it
2) Warrior's Endurance sucks, because it's fairly pointless and you can't use an IAS
3) Endure Pain is crap, because it doesn't really do anything healthwise, and it's even worse seeing as you have a selfheal in there aswell.
4) Healing Breeze sucks, as do all selfheals that come from Healing Prayers.

Sorry mate, but you have a lot to work on. Drop the Healing Prayers/Healing Breeze, replace with Tactics and Healing Signet or Lion's Comfort. Get an IAS and a decent elite (Dragon Slash, Eviscerate, etc), which means dropping Warrior's Endurance. Find a good utility instread of Endure Pain. Other than that though, it's not too bad.
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Old Nov 27, 2007, 09:38 AM // 09:38   #30
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Thanks Marty,

But everything you have said I have been there and done that. I have every elite and skill plus a lot from every secondary proffession.
I wasn't looking for justification on my build because I already use it and know it works well. I was simply posting it on the off chance that it gave the original poster some ideas or anyone else for that matter.

I realise HB isn't the best skill in the game for warriors but since the recent buff it is certainly a lot better. And I use it for very good reasons in this build.
Having such constant high energy I can (quite often) practically spam it if I need to, along with Endure Pain and the condition removal I can be fairly self reliant for quite a while and the 4 attacks still allow me to put out quite a bit of constant damage, some AOE.

This is my logic if your interested (and it does work).
I am susceptable to Hex's - If I get hit with a 3,4 or 5 pip degen worth of hex a moment to cast HB will nullify that long enough for a monk to remove it and then heal me.
The build can go wrong if I am blinded - The condition removal gets rid of that quickly and recharges fairly quick to boot. This also removes degen from burning, bleeding etc.
Endure Pain can give me a quick health boost just when I need it and I can use it everytime it is recharged. It is basically a 200+ self heal if you think about it and as long as you are aware of its duration can be managed very well.

The main thing is that the Monks I play with appreciate it. Often I play with a group that includes monks, a Sin, Ele, Ranger, Necro or whatever else we need.
The Sin provides the Spike dmg, while I can hold a few mobs for a while dishing out some good dmg myself allowing the sin to run round spiking.
In situations where the monks may be short on energy or need to heal, remove condition/hex on several people at once they know they can leave me till last which allows them to potentially save someone else or even themselves from death.

In the end, I am dealing damage, able to tank to a degree, reasonably self reliant and relieving some of the pressure on the Monks. So as I see it I am doing my job.
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Old Nov 27, 2007, 12:18 PM // 12:18   #31
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Quote:
I am susceptable to Hex's - If I get hit with a 3,4 or 5 pip degen worth of hex a moment to cast HB will nullify that long enough for a monk to remove it and then heal me.
How about replacing Endure Pain with Holy Veil? That way, you don't have to wait for said Monk to remove, THEN heal you.

Heck, you could always pack Remove Hex, and remove on demand.
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Old Nov 27, 2007, 12:42 PM // 12:42   #32
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I did consider taking hex removal myself but originally decided I really couldnt find a slot for it. But that said it might definately be worth a try Kale, maybe cure Hex for a removal and fairly good heal at the same time (though the recharge is fairly high).
In the right areas it will be well worth taking a hex remove instead of mending touch maybe.

I wouldn't remove Endure pain purely because I like the skill. I know nearly everyone knocks it and it may make me look a noob but its just personal preference. As my strengh is so high anyway I get +286 Health for 17 seconds, which is generally long enough for the team to reduce the mob size down enough that I can do without it after then. If not its just 13 sec downtime then its straight back on.

Tbh, I generally have so much energy reserve even with spamming my 4 attacks its easy to have Endure pain and HB on as often as their recharge allows. (with HB thats pretty much constant).
Say I put up Endure Pain and Warriors endurance then constantly spam my attacks 2,3,4,5 then after 17 seconds duration of EP I actually have a net gain of 1 energy.
Adding in the cyclone axe factor if facing 2 enemies the net gain goes up to 13 and 3 enemies gives a net gain of 25. (This is hypothetical and im sure maths wizards will add more elements and equations to it but it does seem to work that way most of the time).

There are areas where Hex removal and/or condition removal is pointless. As soon as u remove it then its straight back on. Then I just leave it, live with the degen and spam HB to counteract a good deal of it.

Last edited by SkelnB; Nov 27, 2007 at 01:13 PM // 13:13..
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Old Nov 27, 2007, 04:02 PM // 16:02   #33
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This game is meant to be about having fun, so if your build works for you and you have fun with it then I say great work, keep it up
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